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Science Museum Principle Animation:Black Hole and Gravitational Lensing Lab

A science-center exhibit must make a passing visitor stop, understand and want to touch it again. Black holes are the hardest: the hole itself is invisible; what we see is what it does to light and spacetime. This lab draws one in code—mass pressing spacetime into a funnel, light bending and circling the photon sphere, a background galaxy stretched into arcs and an Einstein ring, and finally a lopsided accretion disk with jets.

Light paths are integrated from the Schwarzschild light equation and compared with the weak-field formula α = 4GM/(c²b); lensed images follow the lens equation; disk brightness includes gravitational redshift and Doppler boosting. Drag the mass, how close the light passes or the viewing angle, and the drawing, curves and readings change together. Your exhibit can be built the same way—as a touchscreen, projection or exhibit film.

ForScience centers, museums, science associations, corporate showrooms
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BLACK HOLE LAB

Black holes and gravitational lensingHow a black hole bends light and spacetime

10 solar masses · Schwarzschild radius 29.5 km · photon sphere 44.3 km · 1 kpc away · Einstein ring 9.0 mas

EXPERIMENT 01

Concentrated mass bends spacetime hard

Flat spacetimeRay bent and escaped
Time nearly normalTime slowedNear the horizon, time almost stopsLight rays
Clocks run slower closer in
↑ Clock rate (1 far away)Distance r/rs →
Escape speed reaches light speed at the horizon
↑ Escape speed (fraction of c)Distance r/rs →
0%
What to watch

The grid is an embedding diagram of space around the hole: deeper toward the centre, with the horizon at the bottom. Colours and clocks show how fast time passes—slower near the horizon. Light has no mass but must follow curved spacetime, so it bends.

01ABOUT THIS LAB

What’s in this lab

Four modules, one black hole

Curved spacetime, bent light, lensing, disk and jets—one module per step, scrubbable by visitors to any moment.

Computed from general relativity

Light paths are integrated ray by ray; deflection, photon sphere, lensed images and disk brightness follow the equations, and curves, readings and drawing share the same numbers.

Hands-on for visitors

Mass, how close the light passes and the viewing angle are all draggable—ready for a gallery touchscreen that children and adults can explore.

One build, many formats

The same lab becomes a touchscreen exhibit, dome or projection content, an exhibit film, or part of your website and guide app.

02WHO USES IT

How science centers & museums clients use principle animation

Clients

Science centers, museums, science associations, corporate showrooms

Used for

Interactive exhibits, touchscreen guides, science weeks

03MORE

Principle labs for other industries

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Page updated 2026-10-24

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